Whats new in 45 ver? 1. Drawing wave - line based not point. 2. Chunks opttimization, edges detection - simpler. 3. Work around sketch based part of object verts marking and editing. 4. Sketch without rigid part work. Bugs, I noticed: - Problems with submit FFD cage modified object when only one selected chunk is processed... To properly work with FFD (free form deformation) cage version, user should edit whole object... - Chunk number '0' problems... sometimes one chunk alone triangle .. - Not always corrected saving to 3ds file - always press 'sort chunks' button before saving object above 65535 elements .. - Weird edges detecting - unstable edges count info... - Blender saves corresponding 3ds file with one more face than win3ds.. - Bezier patches objects, not properly meshed.. - Tesselate whole object option many times invalid - not whole part of object is affected (not all chunks of object - no problem in one chunk object cause..) - Marking boundary edges operation - very seldom correct.. - Positiv (z coord/normal vect) and selected area tesselation simultanously not correct - I always get crash .. - Deformation spline: Sometimes invalid displaying last key node. - Small texture .. - Merging verts on whole object not work. (removed) todo: - End small texture routines - insert predefined one ex. rose in 16 colors.. - Finish work around Bezier triangle and rectangular patches. - Finish object with wall based on rotated spline feature.. (shy effort, to finish) NOTE - app unstable, may crash in any time, test with care.. Maciej, IV 2026