What's new in version 34? 1. I introduce selected chunk 'bend' edition posibility. 2. I add possibility to mirror reflection (according x axis) of selected manifold chunk. 3. I add routines to optimize object. Every chunk has sorted, coninuus part in vertices list. (For now I disabled its - to buggy. 4. Now texture coordinates passed to peeling procedure (weighted sorted transparency) are float. 5. I introduce new procedural generated 3d mesh - under 'cur object' button- need furnish... 6. I remove some previus (33) version bugs - non correct motion blurr, non rendered shadows in corresponding render model. 8. I done more refractoring, cleaning code work. So I tried, unify edition routines - universal 'edit_particle_no' variable. It describes vertex, face, edge, chunks, pipe derives index No. I unify edition submitting, some triangles first step calling, decrease size of loops and other minor changes. 9. I assume that best testing soft is using it. So try done a few meshes, add new options I currently need. I gives me some fun and makes detect and isolate some bugs easier. I done one ilustrated pdf to describe, how I build one of this 3d objects.. Bugs I noticed: 1. When Bezier patches option is processed and derives lines and nodes are displayed usually (unstable) after switching 'tea spoon' object app crashes. 2. Some (complex) models are non correctly triangulated. ('do triang.' button). 3. Dont correct ray shadow rendering - try first stop animation 'run / stop' button - need investigation.. 4. Similar to ver 33 problems: normal vectors displaying non correct in every rendering model, flat shading with fixed point z coordinate model non correct image... 5. "Crazy" edges count info at every object info update.. 6. App is unstable - regularly using /save obj./ button will prevent data loose.. Maciej Guba, November 2022.